AlaskaLinuxUser's Scratchpad

Commit thy works unto the LORD, and thy thoughts shall be established. - Proverbs 16:3

Install μlogger on CentOS 7 Server

If you are unfamiliar with μlogger, it is a handy Android application paired with a self hosted server application to keep track of your location. Or, in the author's own words:

μlogger ('micro-logger') is an application for continuous logging of location coordinates, designed to record hiking, biking tracks and other …

Ship, Captain, and Crew: Ready to set sail!

[gallery ids="4815,4818,4817,4819" type="rectangular"]

Well, for better or worse, it's finally finished! That's right, my first, from scratch, no tutorial, 3D dice game, "Ship, Captain, and Crew" is now in Beta stage! Be sure to give it a try!

You can find all the source code …

Ship, Captain, and Crew: Cross Platform Differences?

[gallery ids="4807,4808" type="rectangular"]

Hopefully, the above pictures came through for you, or this wont make much sense. I've been working on my dice game, and it is nearly completed. However, as I test it out on different platforms, I notice that it doesn't look the same. In …

Ship, Captain, and Crew: Exports and keys

withKeys

So, as I near completion of my 3D dice game, I ran into several small issues that I thought I would share here, since they all apply to exporting your game. Of course, as you go along, if you are making a cross platform game, you occasionally need to export …

Ship, Captain, and Crew: Give it a spin!

Well, I suppose "roll" would be a more popular dice game term, but spin is actually more accurate in this case! I'm actually rotating the dice in a spin maneuver, and having them fall on the table, rather than rolling them across it from an angle or the side.

diceroll

The …

Ship, Captain, and Crew: Sounds Good...

music

Well, one of those things every game needs is sounds. Not just sound effects, but also background music. It's a really easy way to enhance the game experience without actually changing any part of the game mechanics. The only problem was, I didn't know how to do it in Godot …

Which 3D engine to use?

Well, it's time to pick which engine/sdk I am going to use to make my dice game.

Now the big question is what game engine to use. There may be many to choose from, but from a mobile app perspective, there seem to be only 3 that I would …